Professional Tile Map Creator Pokemon Download

2020. 2. 17. 23:07카테고리 없음

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Originally Posted by Winter Wonderland So, you're saying this'll pretty much rip the mess out of tiles with ease? Does it do insertion as well, or?Yep, this just rips up an image into tiles. I made this program because Sphere stopped working on my computer, and I wanted this function.Right now, that's the only thing it can do, but I think it would be nice if I added some stuff like insertion in the future, so we'll see. Who knows what the future holds?On another note, I updated the program. Basically, it just speeds up some of the drawing stuff.

Enjoy!Wait!Okay, I'm stupid. Just so the few people who actually download this know, I messed up a single line in the code that cuts off some of the tiles. So I've removed the download.Anyway, since I just can't leave this thing as simply a tileset creator, I've decided to go the whole way and change it to a full-blown tilemap editor.Basically, it now not only rips apart images, it also reconstructs the tilemap from the image!Here's what it looks like.

Professional Tile Map Creator Pokemon Downloads

A nice function would be to specify the borders around the tilemap, because sphere can't do that and just inserts it in the corner. Also, I haven't yet tested it, but it does support flipped tiles, right? Just to be sure.Also, I would like it if I could assign a palette to a tile in the tileset, and it gets fully done in the palettemap, not one by one.Anyways, imo this tool has a great future!Edit: Just found out sphere doesn't support flipping tiles. If this does, then it'll be a reason for lots of people to use this!(if you don't understand it: this image, 16 by 16 pixels, gets splitted into four 8 by 8 tiles, while it could be just one tile, flipped horizontally, vertically, and both. I really need this myself, because when I try to edit a 256 colour image in ntme-8BPP mode, it says my sphere tileset has too many tiles.). Originally Posted by shiny quagsire Oh noes! Not the.NET 4.5!(Mono sucks on Linux)Will we be seeing the source any time soon?

Professional Tile Map Creator Pokemon Download

I really think that tools need to start open-sourcing more because as soon as the content creator leaves town we're pretty much screwed for updates/ports/bugs/ASM.cough.A-Map.cough. Plus it allows for people to improve on the code and learn.I've been considering releasing the source code, or at least parts of it.

I definitely agree with you on the value of sharing it.On the other hand I have some good news! I figured out how to index images, so now the program can index your tileset for you! Okay, so I'm making a town map for my hack, and I think this tool would help me a lot if it had two features:1. Rotated tiles, like I mentioned earlier, but I forgot they don't even work in 8BPP mode.2. I don't know if this is possible, but still: the original FR town map is 16 colours, but uses three different palettes: water, land&route-towns-the yellow close sign.My map, however, is in dp style with personal additions, so it has around 30-40 colours, and things like rounded route edges. My question is: would it be possible to let the game automatically split it into 1-16 palettes, like land&water-town-straight route-route with land corner-water route with water corner-etc.

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So I don't have to do it myself, becuse it would take quite a lot time. I hope you understand. Originally Posted by agentgeo If you mean like filling everything in a selected box, I could possibly do something like that. We'll see.Good to know that my program works as intended.

I agree that it would be cool if I implemented tile flipping, but it's kinda difficult to do, so it's not a priority.Okay, thanks for the reply.Also, could you please answer my other questions? Specifying borders is mandatory for me, since the map is located in the center, and the two palmap functions would be really helpful.EDIT: also, the palettemap isn't really clear now. I would suggest something like NTME/NTME+ has.

If you can make this work backwards too, that'd be awesome. Like given an image and a tile map for the image, show me where to place the tiles to 'unscramble' the tile map.More simply, if I select a tile on the original image, show me which tile on the tilemap was used and what transformation to apply to get back the original tile. Ex: If I have a bird picture and a tilemap for it. I can click on the birds peek tile from the original image and it'll highlight which tile is used for the beak and what transformation was applied during the transfer. I'm not sure how clear I'm making myself here:PYou can think of this function as another look up.